Avereus
gaming editor
introduction
I'm a long form gaming editor with a 1+ year of experience. My work includes storytelling with intent, smooth animations, sound design and assets (overlays, animations and title cards), specifically designed around my client's brand colors, esthetics and preferences in mind. I take most of my inspiration from movies and animation, which is often reflected within my style.
Avereus
gaming editor
Sample gallery
Below is a sample gallery of different genres, games and style differences. My style is flowy, reactive and playful. It involves effective usage of different music and music genres during tone changes, sound effects and smooth animations. It's main focus is on clarity and ease of understanding of it's contents. This is done by proper mixing, sound design and framing. It's uniqueness comes from utilizing techniques typically used in movies (see "Other Projects" at the bottom of the page), while also incorporating modern day humor and tight pacing.
All assets commonly used within my projects (sound effects, music, overlays, fonts) are fully licensed for commercial use.
my work includes:

Animated subtitles

reactive zooms

custom borders

masks & trackers
Samples DON'T SERVE as DIFFERENT PRICE BRACKETS AND serve purely as a showcase
Multiplayer
repo (01:50)
Includes animated subtitles, sound effetcs, shakes, color grading, masking and music changes that fit the current mood. As it includes multiple players, the main focus of the video is to showcase funny moments, banter and mini story arcs amongst it's participants.
Features faceless, multiplayer footage, which makes the subtitles a big focus. These are often manually tracked and shaded to represent each player, and ensure maximum clarity. Furthermore, it shows a classic hook intro which is typically 10-25 seconds long and sets the mood for the rest of the video.
Among Us (01:18)
Singleplayer
nte (01:43)
Single player sample which showcases zooms, masks, reverb, sound effects and background music. Also includes an intro hook which sets the pace and mood for the rest of the video.
A sample packed with motion, sound effects, zooms and masks. It's main focus is set on reactions of the player, as well as funny moments and game progression.
loan shark (01:45)
Vtuber
Subnautica 2 (01:30)
Features custom, hand-animated subtitles which perfectly match the color scheme of a chosen Vtuber model. Additionally includes very smooth zooms, reflecting the tonality of words and sentences being spoken.
Showcases a subtle video border and custom subtitles, both displaying a color scheme aligned with the chosen V-tuber model. Additionally includes many sound effects, reverb, zooms and background music.
hytale (01:47)
Other projects
alien isolation (01:23)
Movie trailer inspired intro which includes many editing techniques typically found in film. These include and are not limited to: false juxtaposition, smash cuts, an escalating montage and J and L cuts.
Movie inspired gameplay sample primarily focusing on immersion. This is achieved by successful sound design which includes adding environmental sound effects for the weather, wilderness, nature, people and other elements, fitting music and slower pacing.
Assassin's Creed BF (01:50)
Avereus
gaming editor
Pricing
per project rate rANGES FROM 70-150€
This range heavily depends on the complexity of the project (length of raw footage, desired length, style, pace, etc.). All payments are done in Euro, via a Wise payment link. Payments can be done weekly, biweekly or monthly based on the agreed quote.
included in the price are:
2 rounds of revisions
A completed project within 4 days
Coverage of up to 2 hours of raw footage
Archiving of all project files for 1 month
Usage of only fully licensed materials (sfx, music fonts, vfx)
Recieving an already compressed video for easier uploading/archiving
Projects include:

engaging pacing

sound design

custom assets

satisfying impacts
Text
Avereus
gaming editor
Client terms
01. PAYMENT
Payment is due according to the agreed quote, or after receiving the finished video. An invoice is provided through Wise after each commission, or as a weekly, biweekly or monthly payment based on the agreed quote. All invoices are in EUR.
02. REVISIONS
2 rounds of revisions are included for each commission. Major changes to the agreed scope may incur additional charges.

03. DELIVERY
Each project is expected to be completed within 4 days. Projects involving unusually high complexity may require additional time. All videos are delivered at 1080p, using the H.264 codec, unless otherwise agreed. A Google Drive link is provided to download the finished project and will remain available for 1 month.
04. PORTFOLIO
Unless otherwise agreed, I may showcase completed work on my portfolio, website and social media. This is only applicable after the video has already been uploaded online by the client.

05. PROJECT FILES
Final exports are included. Project files are not, unless previously agreed upon. All third-party resources (SFX, BG music, fonts, B-roll and other resources) are fully licensed for commercial use by me.
06. ARCHIVE
Project files and backups are retained for 1 month after delivery. Any project changes or requests for backups after this time period is over are not possible.

Any use of generative AI is not supported.
by working with me, you acknowledge and agree to those terms
Avereus
gaming editor
credits
All raw footage used in the featured videos/gifs/thumbnails, belongs to the respective content creators.
Each video sample is properly credited within the custom sample border.
GIFS
Shylily Gaming | @Shylily Games
theRadBrad | @theRadBrad
TTone Raw | @TToneRaw
Faros | @FarosYT
Mori Calliope Ch. hololive-EN | @MoriCalliope
Sorta Stupid Games | @SortaStupidGames